Technical Games
Most of these gun and target images were made for Top Shot: The Game. The History Channel show had a very savvy audience of gun enthusiasts, so I had to make the guns re-load and function just like the real ones. All assets were made in 2D, first as their basic shapes and parts in Adobe Illustrator as vector images, and then brought in to Adobe Photoshop to get roughed up and scratched, and to paint non-machined parts like wood grain and subtle shines.
Many targets in the game (like the show) were thematic to the firearms, like hats or bottles that would flip and rotate once hit.
WW2 gun targets and backdrops.
Our game engine could take a series of rotation steps and spawn them in a semi-random direction way when the casing was ejected.